Malignancy…………… Can Architecture Transgress?

When I inhabit an environment what is my architecture? What is my refuse / my residue / my ruin? How might it inform the future use of such space? The mere occupation of a building allows the user to superimpose their own program over that which the building was designed to contain. The occupant expands the domain in an act of colonization; leaving residue or proof of inhabitation as an architectural extension. Malignant architecture transgressing the site as it shifts both program and patron.

Destruction Spawns Refuse --
Refuse Lays Stagnant --
Refuse Intruded By Nature --
Refuse Becomes Ruin --
Ruin as a Scaffold For Intervention --
Activity Destroys Man-Made Unity --
Destruction Spawns Refuse --

A constant cycle between refuse and ruin; use and reuse. Material shards simultaneously describing an old corral whilst constructing new boundaries – layers of memory forming a scaffold for new use.

The Documentation Machine records the way I inhabit a specific site. The machine simultaneously captures my location, the time of day and the activity I am engaging in. With these points of reference, information can be gathered and maps can be drawn that describe ‘my architecture’; its program, boundary and time of occupation. The machine will be partially ephemeral, destroying itself or ‘shedding’ as it operates and consequently leaving a wake of residue. The maps can then be viewed individually or superimposed over other data to offer a set of situational relationships.

The machine is worn over the shoulder as if it were a bag. The movement caused by the string spooling away from an external anchor point begins the machine’s operation. As the user walks, string is forced from the spool and consequently turns the cogs within the gearbox. The gearbox translates the length of string pulled into pressure applied to the capture button of a camera so that one photo is taken every five metres walked. A periscope system divides the photo allowing each frame to show two images. The first image focuses behind the user as to capture the current location. The second image centres on the users hand recording their activity and automatically documenting time.

Over a six-hour period the site is inhabited. This time frame is chosen because it offers sufficient time to settle, feel bored, feel hungry, feel tired and feel like doing work. The site must host a range of activities to generate a range of programs. Aside from the time frame, as few restraints are put in place as possible. The site is explored and inhabited consequently generating workspaces, lunchrooms and storage areas as well as defining the site periphery. At the end of the six hours 805 meters of string had been spread across the site, a collection of 161 images were taken and six different rooms or programmatic nodes had been outlined.